package conf2.text;

public class Misc {

    public static final String OK_LABEL = "OK";
    public static final String CANCEL_LABEL = "Cancel";
    public static final String CONTINUE_LABEL = "Continue";
    public static final String CONNECTING_CAPTION = "Connecting";
    public static final String STARTING_SERVER_LABEL = "Starting server game";
    public static final String CONNECTING_PLEASE_WAIT_LABEL = "Connecting, please wait...";
    public static final String START_SERVER_DLG_TITLE = "Start server";
    public static final String START_SERVER_DLG_CAPTION = "New game options";
    public static final String START_SERVER_DLG_GENERAL = "General";
    public static final String YOUR_NAME_LABEL = "Your name";
    public static final String PORT_NUMBER_LABEL = "Port number";
    public static final String START_SERVER_DLG_GAME_TYPE = "Game type";
    public static final String GAME_TYPE_CLASSIC_NAME = "Classic";
    public static final String GAME_TYPE_VARIANT_NAME = "Variant";
    public static final String GAME_TYPE_DRAFT_NAME = "Draft";
    public static final String GAME_TYPE_CLASSIC_DESCR = "Starts a game with the nine characters from the first edition of the game.";
    public static final String GAME_TYPE_VARIANT_DESCR = "Starts a <i>variant</i> game, with the nine variant characters introduced in the Deluxe edition.";
    public static final String GAME_TYPE_DRAFT_DESCR = "Starts a <i>draft</i> game, where each player gets to choose between characters from both the classic and variant sets.";
    public static final String START_SERVER_DLG_SPECIALCARD_RULE = "Special card rule";
    public static final String SPECIALCARD_RULE_CLASSIC_NAME = "Classic";
    public static final String SPECIALCARD_RULE_TWO_OF_FOUR_NAME = "2 out of 4";
    public static final String SPECIALCARD_RULE_FELLOWSHIPS_CHOICE_NAME = "Fellowship's choice";
    public static final String SPECIALCARD_RULE_CLASSIC_DESCR = "Only the special cards from the classic first edition of the game are available, i.e. <>Shadowfax</i>, <>Gandalf the White</i>, <>Recall to Mordor</i> and <>Palantir</i>.";
    public static final String SPECIALCARD_RULE_TWO_OF_FOUR_DESCR = "Each player will before each round chooose two out of the four possible special cards from the deluxe edition special cards.";
    public static final String SPECIALCARD_RULE_FELLOWSHIPS_CHOICE_DESCR = "Before each round, the fellowship player announces a number between 0 and 4 (including). That number denotes how many special cards each player will be able to choose before that round, out of the four deluxe edition cards.";
    public static final String START_SERVER_DLG_SHELOB_RULE = "Shelob rule";
    public static final String SHELOB_RULE_DIES_NAME = "Shelob DIES";
    public static final String SHELOB_RULE_FIGHTS_NAME = "Shelob FIGHTS";
    public static final String SHELOB_RULE_STAYS_NAME = "Shelob STAYS";
    public static final String SHELOB_RULE_DIES_DESCR = "If Shelob defeats an enemy character, and she can't return to Gondor, she will die. This occurs if Gondor already contains two dark characters or at least one light character.";
    public static final String SHELOB_RULE_FIGHTS_DESCR = "If Shelob defeats an enemy character, and Gondor is occupied by at least one light character, she will return to Gondor and instantly attack the light characters there. If Gondor is occupied by two dark characters, Shelob can't return and dies.";
    public static final String SHELOB_RULE_STAYS_DESCR = "If Shelob defeats an enemy character, and she is prevented from returning to Gondor (either by having two dark pieces there already, or at least one light piece), she does not return but instead remains in the region where she was victorious.";
    public static final String DRAFT_DLG_CAPTION = "Character draft";
    public static final String OK_BUTTON_LABEL = "OK";
    public static final String CANCEL_BUTTON_LABEL = "Cancel";
    public static final String YES_BUTTON_LABEL = "Yes";
    public static final String NO_BUTTON_LABEL = "No";
    public static final String DRAFT_CONTINUE_BUTTON_LABEL = "Continue &#187;";
    public static final String DRAFT_CONFIRM_MESSAGE = "You have selected the following characters: %s Proceed with game?";
    public static final String DRAFT_CONFIRM_MESSAGE_CAPTION = "Confirm selection";
    public static final String DRAFT_CONFIRM_MESSAGE_VARIANT = "(variant)";
    public static final String CONNECT_DLG_TITLE = "Start client";
    public static final String CONNECT_DLG_CAPTION = "Connect to game";
    public static final String HOST_LABEL = "Host";
}
